|
|
|
| NVIDIA GeForce 7800 GTX 512 GPU mareste performantele cu 33% |
|
| |
|
|
| |
The NVIDIA GeForce 7800 GTX 512 GPU is based on the award-winning GeForce 7 Series architecture featuring groundbreaking visual effects technologies, including support for Microsoft® DirectX® 9.0 Shader Model 3.0, NVIDIA SLI technology, High Dynamic Range (HDR) lighting effects, NVIDIA PureVideo™ technology, advanced antialiasing algorithms, and much more. In addition, NVIDIA added support for 512MB of fast graphics memory and has tuned the graphics engine’s core clock to turbo-charge the GeForce 7800 GTX 512. The combination of cutting-edge 3D graphics features and astonishing performance is an enticing combination for the hardcore PC gamer.
NVIDIA GeForce 7800 GTX 512 GPU-based graphics cards are available immediately at major online retailers and from leading add-in card partners such as Asus, BFG, EVGA, Gainward, MSI, Point of View, and XFX. NVIDIA GeForce 7800 GTX 512 GPUs are also powering the fastest gaming systems from some of the world’s leading systems builders including ABS, Alienware, Axcelerate Computers, Biohazard PC, Cyberpower, Falcon Northwest, Hypersonic, iBuyPower, Overdrive PC, PC Club, Polywell, Velocity Micro, Vicious PC, and Voodoo PC.
Specificatii:
Graphics Bus Technology PCI Express
Memory 512MB
Memory Interface 256-bit
Memory Bandwidth (GB/sec.) 54.4
Fill Rate (billion pixels/sec.) 13.2
Vertices/sec. (million) 1100
Pixels per clock (peak) 24
RAMDACs (MHz) 400
NVIDIA® CineFX™ 4.0 Shading Architecture
Vertex Shaders
Support for Microsoft DirectX 9.0 Vertex Shader 3.0
Displacement mapping
Geometry instancing
Infinite length vertex programs
Pixel Shaders
Support for DirectX 9.0 Pixel Shader 3.0
Full pixel branching support
Support for Multiple Render Targets (MRTs)
Infinite length pixel programs
Next-Generation Texture Engine
Accelerated texture access
Up to 16 textures per rendering pass
Support for 16-bit floating point format and 32-bit floating point format
Support for non-power of two textures
Support for sRGB texture format for gamma textures
DirectX and S3TC texture compression
Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes
64-Bit Texture Filtering and Blending
Full floating point support throughout entire pipeline
Floating point filtering improves the quality of images in motion
Floating point texturing drives new levels of clarity and image detail
Floating point frame buffer blending gives detail to special effects like motion blur and explosions
NVIDIA® Intellisample™ 4.0 Technology
Advanced 16x anisotropic filtering (with up to 128 Taps)
Blistering-fast antialiasing and compression performance
Gamma-adjusted rotated-grid antialiasing removes jagged edges for incredible image quality
Transparency multisampling and transparency supersampling modes boost antialiasing quality to new levels
Support for normal map compression
Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
Fast z-clear
NVIDIA® UltraShadow™ II Technology
Designed to enhance the performance of shadow-intensive games
NVIDIA® SLI™ Technology
Patented hardware and software technology allows two GPUs to run in parallel to scale performance
Scales performance on over 60 top PC games and applications
NVIDIA® PureVideo™ Technology
Adaptable programmable video processor
High-definition MPEG-2 and WMV9 hardware acceleration
Spatial-temporal de-interlacing
Inverse 2:2 and 3:2 pull-down (Inverse Telecine)
4-tap horizontal, 5-tap vertical scaling
Overlay color temperature correction
Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window
Integrated HDTV output
Composited Desktop Hardware Engine
Video post-processing
Real Time desktop compositing
Accelerated antialiased text rendering
Pixel shader driven special effects and animation
Advanced Display Functionality
Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85Hz
Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
Full NVIDIA® nView® multi-display technology capability
Advanced Engineering
Designed for PCI Express x16
Designed for high-speed GDDR3 memory
NVIDIA® Digital Vibrance Control™ (DVC) 3.0 Technology
DVC color controls
DVC image sharpening controls
Operating Systems
Windows XP/Windows XP 64
Windows ME
Windows 2000
Linux
Macintosh OS X
API Support
Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
Full OpenGL support, including OpenGL 2.0 |
|
| |
|
| Aceasta stire nu are poze. |
|
| Data inscrierii: 22 Noiembrie 2005 |
Acest articol
a fost citit de 1350 de
ori. |
|
|
|
| NVIDIA GeForce 7800 GTX 512 GPU mareste performantele cu 33% |
|
|
|